Bring role-play activities into the education system
The writer is a Harvard Project Zero–trained educator and internationally published writer and journalist
Pakistan's education problems are not just about money. A big problem is a bad mindset. Educational institutions ignore a simple, budget-conscious and powerful tool: role-playing.
Our education system is very good at one thing: making students world-class memorisers. It is very bad at another: making students think, speak, decide and act.
We spend billions to build human parrots, and then wonder why our economy crashes, our offices are dysfunctional and our society is fractured. We are creating the very crisis we complain about.
From the very beginning, the entire goal is to memorise facts for the exam. Role-playing is messy. It involves discussions, different viewpoints, and no single perfect answer. Because of this, a teacher thinks, "Why waste time letting students act out a problem when I can just tell them the answer to memorise?" Thus, the system values silent obedience over active thinking.
Then comes the sad excuse of "no money", even though this method is almost free. That is the biggest irony. Role-playing needs no special equipment. You don't need a lab, a computer or expensive books. You just need a scenario, some willing students and a mentor to catalyse the process.
Look at our society. People cannot have non-confrontational exchanges with each other without fighting. Customer service is a joke because no one knows how to listen. Offices are full of gossip and tension because people cannot handle professional disagreements. Young graduates sit at home, depressed, because they freeze in job interviews.
Where does this all start? In the classroom where they learned only one thing: Fear. Fear of being wrong. Fear of speaking. Fear of the teacher. Fear of looking stupid. Role-playing kills that fear.
In most classrooms today, students sit quietly, copy notes, repeat answers and fear mistakes. But the real world outside the classroom does not reward silence or memorisation. It rewards communication, confidence, problem-solving, teamwork and decision-making. Clearly, these skills are not learned from textbooks alone. They are learned through preparation, trial and error, and hands-on experience. You can read about how to throw a Frisbee, but you'll only learn by watching it fly from your hand.
Additionally, our country sends forth a high volume of degree-holders every year. Yet employers keep saying the same thing: "They have degrees, but they lack skills." Many students cannot speak confidently in interviews, explain their ideas clearly, handle conflict or pressure, work in teams or make quick, smart decisions. Why? Because they were never trained to do these things. Role-play fills this gap.
Now imagine if students practised before they entered the workforce:
Scenario 1: The Hard News
A student plays a doctor telling a family their mother's illness is serious. Another plays the angry son who doesn't believe it. A third plays the frightened mother who doesn't understand the medical words. Goal: Explain a crisis with transparency and consideration.
Scenario 2: The Bad Product
A student is a shopkeeper. A customer storms in with a bag of ruined flour, threatening to tell the whole neighborhood. Another customer joins in with their own complaint. Goal: Solve the problem, save your reputation, and keep a customer.
Scenario 3: The Failing Project
A student is the team manager. The workstream is behind the completion date and over budget. One teammate has excuses. Another is silent and unmotivated. A third openly doubts the plan. Goal: Get the team back on track, listen to problems, and make a clear decision.
Make no mistake, this is not "play" for fun. This is training for life. It creates confident citizens, not just quiet exam-takers.
And because of this, students would not be learning from their first real-world mistake. They would enter their jobs prepared and professional. Think about it. What does Pakistan have a lot of? Young people. What do young people have? Energy, voices and ideas. Role-playing uses these free resources.