
The developers of Call of Duty: Black Ops 6 have revealed that the win-loss ratio between controller users and keyboard-and-mouse (KBM) players is much closer than many in the community believe, despite ongoing debates about aim assist.
Aim assist has long been implemented to help balance the gameplay experience between different input methods. However, it's often criticized by KBM players, who argue that it acts like a "soft aimbot" for those using controllers. This debate heats up with every new shooter release, and Black Ops 6 is no exception.
During an exclusive interview with CharlieIntel, Treyarch’s Matt Scronce addressed the issue, stating that the multiplayer win rates are nearly even between the two input types. “It’s damn near fifty-fifty,” he said. “In multiplayer, we’re seeing a very close win-loss rate between controllers and KBM.”
Scronce added that the balance shifts slightly depending on range and weapon type. For instance, controller players tend to perform better in close-quarters combat with shotguns, while KBM users have an edge at long range with sniper rifles. However, across the board, the differences are much smaller than expected.
As of now, there’s been no confirmation that aim assist will be adjusted in Black Ops 7, suggesting it may remain the same as in Black Ops 6. Meanwhile, Battlefield 6 is taking a different approach by aiming to “humanize” aim assist, which could influence how future titles in the genre handle the mechanic.
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