TODAY’S PAPER | December 10, 2025 | EPAPER

League of Legends introduces WASD controls as players debate impact on gameplay

League of Legends has added WASD movement controls, prompting mixed reactions across the community


Pop Culture & Art December 10, 2025 1 min read
Photo: Riot Games

League of Legends has introduced WASD movement controls for the first time, prompting widespread debate among players.

The update, released last week, marks the first major change to champion movement in more than a decade, offering an alternative to the title’s longstanding point-and-click system.

The feature follows earlier leaks that revealed WASD controls were in development. At the time, the possibility of keyboard-based movement quickly became a prominent topic among players, with some anticipating the change and others expressing concern about how it might affect gameplay.

With the rollout now confirmed, players may choose between the new movement option and the traditional mouse-based approach. However, reactions have remained divided. Some players argue that certain champions may benefit disproportionately.

One player commented that a champion such as Janna could focus on dodging incoming attacks while keeping the cursor positioned on an ally for shielding. Another player remarked that Sona “could probably play on a f****ing trackpad” due to her limited aiming requirements.

Although WASD use remains optional, some longtime players have voiced concern that it could eventually become the more optimal way to play. They fear that an evolving competitive meta might compel them to adopt the new system to remain effective, potentially distancing veterans who prefer classic controls.

One player wrote, “I think it has no place in this game. The controls aren’t the reason that people struggle to play this game. All WASD does is alienate the existing playerbase if it becomes the more optimal way to play.”

Others described positive experiences following the update. One user shared that mastering mechanical skills previously felt “intimidating,” but the introduction of WASD “changed their experience in a good way.”

They added that despite limitations such as lower DPS and attack speed constraints, the increased comfort made the game more accessible and enjoyable. Supporters also suggested that the new option may help newcomers by reducing the learning curve.

The update continues to generate discussion as players assess its impact on the game’s long-established control structure.

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