TODAY’S PAPER | November 30, 2025 | EPAPER

Silksong devs confirm new content in development and plan games beyond the Hollow Knight universe

Team Cherry say new Silksong content is in development and note plans to explore projects outside Hollow Knight


Pop Culture & Art November 30, 2025 1 min read
Photo: Steam

Team Cherry has confirmed that new content for Hollow Knight: Silksong is already in development, following the game’s strong commercial and critical reception.

Silksong launched to rapid success, selling millions within days and surpassing five million players shortly after release. It maintained a low-90s Metacritic average, received high user scores and reached more than half a million concurrent players on Steam.

In an interview with Bloomberg, Team Cherry’s Ari Gibson and William Pellen said they were working on fresh additions to the game.

They did not offer any timeline for future updates, but Gibson said they were “looking at what else can we do, what else can be brought to the experience and how that world can expand”.

He added that the team was “pursuing the things that excite us”, noting that updates could vary in scope, from smaller additions to expansions similar in scale to Godmaster.

Gibson acknowledged the long development cycle that preceded the game’s release, stating that they “didn’t plan seven years” but remained committed to an approach that develops organically.

Pellen said they had begun “making new stuff and working on bits and pieces”, adding that players could expect more frequent communication now that the studio had concrete material to share.

The long-discussed Steel Assassin Sharpe was mentioned as a character they “were excited to reintroduce”, alongside other ideas that had been cut or reworked during development.

The interview also addressed the studio’s plans beyond Silksong. Gibson said they intended to explore concepts outside the Hollow Knight setting, describing potential new worlds featuring large spaces, unusual characters and giant bosses.

He noted that the team were not finished with Hollow Knight, but hoped to explore different genres and themes before returning to Pharloom.

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