Battlefield 6 devs confirm major movement nerfs since beta

Adjustments intended to make slide and jump mechanics more situational tools rather than dominant combat strategies

Photo: EA

Following the Battlefield 6 beta, developers have released a detailed blog outlining planned gameplay changes — and movement is at the center of it. According to the post, some players used advanced movement tactics like slide momentum and bunny-hopping to dominate matches, a style that didn’t sit well with longtime Battlefield fans.

While fast, fluid movement may be a staple in games like Call of Duty, it strays from Battlefield’s more grounded, large-scale combat philosophy. In response, the devs are rolling out a series of targeted nerfs aimed at curbing those hyper-mobile playstyles without making the game feel sluggish.

“Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience,” the devs explained. “Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy.”

These adjustments are intended to make slide and jump mechanics more situational tools rather than dominant combat strategies. Players who were chaining together movement exploits to effectively "surf" around the map with near-perfect accuracy will now find it harder to do so.

Importantly, these changes are unlikely to affect the average player. If you’re using slides to evade danger or jumping occasionally to dodge grenades, you probably won’t notice much difference. The nerfs are specifically targeting players who pushed movement mechanics to their competitive extremes.

The developers emphasised that this isn’t about slowing the game to a crawl. Instead, they aim to strike a balance — avoiding the arcade-style chaos of Warzone while still keeping gameplay smooth and responsive. As the blog notes, efforts are also being made to improve parts of movement that previously felt “clunky,” ensuring that fluidity isn’t sacrificed in pursuit of balance.

Battlefield 6’s Principal Gameplay Designer reassured players that the changes aren’t overly drastic but are focused on preventing gameplay that breaks the intended flow and feel of the game. As for other potential tweaks — like nerfing those surprisingly lethal defibrillators — the devs haven’t said just yet.

Load Next Story