
GTA 6 is poised to break entertainment industry records with analysts projecting a staggering $2 billion in revenue within the first 24 hours of its release.
If accurate, the figure would more than double the $815 million earned by GTA 5 on its launch day back in 2013.
According to venture capital firm Konvoy, Rockstar’s highly anticipated sequel will sell 25 million copies on day one, fueled by over 10 million preorders. The firm expects GTA 6 to launch at $80—higher than typical AAA titles—and forecasts that this price bump will contribute to the record-setting revenue.
GTA 6, set to release on May 26, 2026, has already garnered massive attention from fans, with trailers alone breaking viewership records. Konvoy's projections further indicate that by the end of the first week, GTA 6 could sell 40 million copies, rising to 85 million within the first 60 days.
Beyond game sales, Rockstar is expected to earn billions more through microtransactions and GTA+ subscriptions. Konvoy estimates an average player spend of $20 per month, potentially pushing total revenue to $7.66 billion by the two-month mark—nearly quadrupling the game’s reported development budget.
While Rockstar has not yet confirmed pricing details, and other firms have suggested even higher figures, one thing is clear: GTA 6 is on track to become the biggest product launch in entertainment history, eclipsing not just gaming, but all media platforms.
These early predictions reflect the monumental expectations surrounding GTA 6 and highlight its potential to redefine industry standards once again.
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