TODAY’S PAPER | October 31, 2025 | EPAPER

Halo comes to PlayStation, signals a new direction for Xbox

This signal may mark a strategic pivot: multi-platforming marquee titles and moving away from the console-war paradigm


Syed Alihasan Agha October 31, 2025 3 min read
Photo: Xbox

The announcement that Halo: Campaign Evolved will arrive on PlayStation is one of those moments that five years ago would have screamed “alternate universe” to any fan of gaming ecosystems. But for Xbox, battered by layoffs, studio closures, and an increasingly light release schedule, this signal may instead mark a strategic pivot: multi-platforming its marquee titles and moving away from the old console-war paradigm.

Xbox has already opened its flagship titles to rival platforms. Smaller games such as Grounded and Pentiment made their way to the Switch; others like Hi‑Fi Rush and Sea of Thieves landed on the PlayStation 5. After that came higher-profile releases such as Indiana Jones and the Great Circle, Senua’s Saga: Hellblade II, and Gears of War. Halo arriving on PS5 now stands as the apex of that multi-platform evolution.

In May, Sony reported that Indiana Jones, The Elder Scrolls V: Oblivion Remastered, and Forza Horizon 5 were among the most-downloaded PlayStation games. Xbox-published releases such as Call of Duty : Black Ops 6 and Minecraft also appeared on the charts. As Sarah Bond, President of Xbox, put it: “The biggest games in the world are available everywhere … The idea of locking [games] to one store or one device is antiquated for most people.”

Read: Microsoft confirms Halo series to launch on PlayStation 5 for the first time in franchise history

Xbox’s hardware business has consistently lagged behind PlayStation and Nintendo, and subscriptions to Xbox Game Pass are showing signs of slowing growth. With rising tariffs forcing price hikes on consoles globally, consumers increasingly view gaming-hardware as a luxury rather than a baseline device. By leaning into its “Play Anywhere” and cloud-streaming efforts, Xbox is attempting to meet users on the devices they already own. According to The Verge, as Matt Booty, President of Xbox Game Studios, told The New York Times: “We are all seeking to meet people where they are.” For enthusiasts still interested in dedicated hardware, Bond hinted at a “very premium, very high-end curated experience” for the next-gen console, following the recent debut of the ROG Ally and ROG Ally X handhelds.

Yet the strategy only goes so far if the games themselves fail to deliver. Over recent years, Xbox has closed studios including Arkane Austin and Tango Gameworks, cancelled titles such as Perfect Dark and EverWILD, and delayed Fable from 2025 to 2026. Meanwhile, anticipation for The Elder Scrolls VI remains unfulfilled, and although Halo Infinite eventually improved via updates, its launch was met with mixed reactions.

This transition comes at a moment when Xbox’s image is under pressure. A Bloomberg report found that aggressive profit-margin targets have fuelled unpopular price increases in Game Pass and studio shake-ups. The ROG Ally handhelds retail at US$600 and US$1,000, respectively. Steep for what many see as part-baked hardware. Xbox’s own executives have admitted to wanting “smaller games that give us prestige and awards” even as the studio responsible for Hi-Fi Rush was shuttered. Compounding matters, parent company Microsoft Corporation has found itself drawn into broader political controversies ranging from BDS protests to social-media ads raising questions around race and recruitment.

Halo heading to PlayStation does not mark the end of Xbox; rather, it may be the clearest sign yet of how the company is evolving its identity. The old console wars are essentially over; today every gaming firm must compete not just with each other but with attention-hungry platforms like Fortnite, TikTok, Roblox and social streaming. Xbox cannot thrive if its biggest titles are locked behind the smallest install base. While it may feel odd to see Master Chief on a PlayStation rather than a Microsoft box, the move underscores what the future of gaming could look like: broad, device-agnostic, and driven by audience reach above brand exclusivity.

For Pakistan’s gamers and the regional gaming industry, this shift signals the growing importance of cloud streaming, cross-platform availability, and broader distribution. Even though consoles remain expensive and local access to high-end devices is limited, the strategy suggests how major players plan to reach audiences via any screen, PC, mobile, or streaming box.

What to watch:

  • Whether Halo’s roll-out on PlayStation drives meaningful engagement outside of traditional Xbox hardware.

  • The quality of new titles from Xbox-studios post-layoffs and closures: will they match the ambition of the re-platform strategy?

  • How local game-developers and Pakistan’s gaming-ecosystem respond, will they target cloud/streaming platforms instead of console exclusivity?

  • The broader trend of console makers becoming platform-agnostic: how global supply, pricing, and accessibility evolve in markets like Pakistan.

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