Wuchang Fallen Feathers launches with layered combat, divisive bosses and deep build experimentation

Fans and reviewers praise Wuchang Fallen Feathers' deep combat, while some find its difficulty uneven.


Pop Culture & Art July 23, 2025 1 min read
Photo: Leenzee

Wuchang: Fallen Feathers has launched to a wave of reviews highlighting its fast-paced combat and layered systems, while also noting challenges in its difficulty balance.

Polygon’s Austin Manchester noted that the game’s clash mechanic, allowing players to hit through enemy attacks while deflecting damage, made him feel as powerful as the bosses faced in-game. Manchester highlighted the weapon variety and skill tree, praising the “layered combat system with engaging playstyles” while noting boss difficulty could be uneven.

Dexerto’s Nathan Warby described Wuchang as “a bone-crushingly difficult experience,” praising its deep Skyborn Might system, which rewards precise dodging to power special moves. However, Warby found some sections more frustrating than challenging, citing surprise hazards and occasional difficulty spikes.

IGN’s Mitchell Saltzman commended Wuchang’s “best-in-class skill tree” and flexible build options, stating the system allowed for meaningful experimentation. Saltzman praised its interconnected level design and fast-paced combat but noted some later boss fights provided limited openings for damage, reducing the satisfaction of perfect dodges.

Android Police’s Tomas Franzese shared a contrasting view, stating that while Wuchang “understands what works about Soulslike,” it “flies a little too close to the sun.” Franzese found the relentless bosses and lack of co-op systems led to a frustrating experience, adding that for players who prioritise fun over challenge, Wuchang may not resonate.

Despite mixed views on its pacing and difficulty, Wuchang: Fallen Feathers has sparked conversation among Soulslike fans and reviewers alike for its approach to combat depth and experimentation, positioning it as a notable addition to the genre in 2025.

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